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Tankwar Online

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Create your tank in the Garage before entering a match.

Commands

Choose an action. Commands are sent directly; chat typing is not required.

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Tankwar Garage

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Tank Chassis
Preview
Assault / Cannon
Drag: orbit · Pinch or wheel: zoom

Select Apply for Next Spawn to queue these changes. Back keeps the current loadout; the respawn timer keeps running.

Admin Tools

Choose a tool for the selected server.

Asset Editors

Author reusable gameplay and visual definitions.

World Tools

Build maps and manage what the server runs.

Server Tools

Administration and moderation surfaces.

Server Asset Library

Choose a category to manage server assets.

Active revision0
Draft revision0
Referenced storage0 B / 1 GB
Stored files0
Server Access

Signed-in administrator access is used automatically. The token is only needed for bootstrap administration.

Upload Texture
Game Event Bindings
Empty choices use the built-in procedural sound where one is available.
Server Playlist
Selected Track
Playback Contexts
Map tracks override mode tracks, which override phase tracks, then the general fallback. An empty playlist uses Iron Tank Arena.

Textures

Images available for server content.

Select an asset to preview and edit it.

SFX Preset
Impact and explosion bindings always play once. Looping consumers use the loop preference when they are added.
Texture Uses

Tank And Weapon Editor

Editor ready

Server
Tank Options
Weapon Options
Mech Chassis
Mech Legs
Skimmer Chassis
Projectile Assets
Powerup Assets
Map Object Assets
Bot Profiles
Tank Identity
Tank Audio
Stats
Scale
Hull Geometry
Turret And Treads
Livery Panels
Mech Chassis Identity And Balance
Visual Scale
Torso And Cockpit
Arms And Weapon Hardpoints
Mech Mobility Identity And Movement
Walker Geometry
Gait
Skimmer Identity And Balance
Visual Scale And Part Geometry
Obstacle Hop
Weapon Identity
Weapon Audio
Weapon Stats
Barrel Housing
Projectile Identity
Used By No weapons
Projectile Appearance
Composite Geometry

Parts are visual children only; server-authoritative projectile collision remains unchanged.

Attachment Points
Projectile Trail
Projectile Impact
Projectile Audio

Explosion audio is layered over the impact sound for projectiles with a splash radius.

Projectile Damage
Projectile Motion
Powerup Identity And Timing
Visual And VFX Presets
Powerup Primitive Composer

Composite powerups use the same safe Babylon primitives as projectiles and map objects.

Audio
Composable Effects
Map Object Identity
Footprint And Collision
Primitive Composer

Build the object from safe Babylon primitives. Positions are relative to the object center; rotations are shown in degrees.

Bot Identity
Loadout
Behavior
Timing

Map Editor

Draft map ready

Maps and Selected Map Properties
Active Mode Deathmatch
Used when choosing the next map. Humans and bots count; spectators and map turrets do not. If no map matches, rotation uses the next mode-compatible map. Maximum also caps new human joins on the active map.
Brush Inspector
Active Tool Wall
Right-click or right-drag the map to erase only the active brush category.
No tiles selected
Drag to select terrain and walls. S selects this tool; Ctrl+A selects the full map; Ctrl+C/X/V copies, cuts, or pastes; arrow keys move.
No wall selected New rectangular walls use this height and texture. Click an existing wall with the Wall tool to edit it.
0 / 32 in category · 0 / 128 total
Deathmatch uses neutral spawns. Team DM and CTF use separate red and blue spawns. Base Assault distributes vehicles within each active base's spawn radius.
No objective selected
Base Assault starts at the lowest home number. Captured enemy bases take priority at the highest number; bases sharing a number are all eligible.
No pickup selected
No terrain object selected
No turret selected
Team-only stationary defense. Deathmatch ignores placed turrets.
Modes
Defaults to 5 minutes. This map value overrides the server match timer.
Choose target modes, then validate the draft.

Map rotation opens in a dialog from the Maps panel.

Edit Map Rotation

Active Mode Deathmatch
The server replaces bots as people join and distributes the remaining population evenly.

Preview

Loading arena Downloading map…
Time 10:00
Objective Capture the flag Flags are home
Powerups Ready No active boosts

Scoreboard

Destroyed Respawning soon
No active tanks
PING --
FPS --